Heal-
Restores HP to allies in adjacent spaces (10 points).
Range- 1
Usage- 30
Price- 600 G
Mend-
Restores many HP to allies in adjacent spaces (20 points).
Range- 1
Usage- 20
Price- 1000 G
Recover-
Restores all HP to allies in adjacent spaces.
Range- 1
Usage- 20
Price- 2250 G
Physic-
Restores HP to allies at a distance (15 points).
Range- MP/2
Usage- 15
Price- 3750 G
Fortify-
Restores all HP to allies in range.
Range- MP/2
Usage- 8
Price- --
Restore-
Returns allies to normal condition (cures sleep, etc.).
Range- 1
Usage- 10
Price- 2000 G
Barrier-
Increases magic resistance of adjacent allies briefly.
Range- 1
Usage- 15
Price- 2250 G
Silence-
Halts all enemy magic for several turns.
Range- MP/2
Usage- 3
Price- --
Sleep-
Puts enemies to sleep for several turns.
Range- MP/2
Usage- 3
Price- --
Berserk-
Sends enemies into a berserker rage.
Range- MP/2
Usage- 3
Price- --
Unlock-
Unlock doors, even from a distance.
Range- 1-2
Usage- 10
Price- 1500 G
Torch-
Lights an area. The light grows weaker each turn.
Range- MP/2
Usage- 10
Price- 1000 G
Hammerne-
Restores an adjacent ally's weapons to new condition.
Range- 1
Usage- 3
Price- --
Rescue-
Moves allies from distant spaces to adjacent ones.
Range- MP/2
Usage- 3
Price- --
Warp-
Moves allies in adjacent spaces instantly elsewhere.
Range- 1
Usage- 5
Price- --