Iron Axe-
A regular axe.
Range- 1
Might- 8
Hit- 75
Critical- 0
Usage- 45
Prize- 270 G
Iron Axe-
A regular axe.
Range- 1
Might- 11
Hit- 65
Critical- 0
Usage- 30
Prize- 360 G
Hand Axe-
Doubles as ranged attack.
Range- 1-2
Might- 7
Hit- 60
Critical- 0
Usage- 20
Prize- 300 G
Devil Axe-
Might injure its wielder.
Range- 1
Might- 18
Hit- 55
Critical- 0
Usage- 20
Prize- --
Halberd-
Effective against cavalry.
Range- 1
Might- 10
Hit- 60
Critical- 0
Usage- 18
Prize- --
Poison Axe-
Coated in lethal poison.
Range- 1
Might- 4
Hit- 60
Critical- 0
Usage- 40
Prize- --
Killer Axe-
Improves critical hit rate.
Range- 1
Might- 11
Hit- 65
Critical- 30
Usage- 20
Prize- 1000 G
Swordreaver-
Strong against swords.
Range- 1
Might- 11
Hit- 65
Critical- 5
Usage- 15
Prize- 2100 G
Brave Axe-
Can strike consecutively.
Range- 1
Might- 10
Hit- 65
Critical- 0
Usage- 30
Prize- --
Silver Axe-
A regular axe.
Range- 1
Might- 15
Hit- 70
Critical- 0
Usage- 20
Prize- 1000 G
Tomahawk-
Doubles as ranged attack.
Range- 1-2
Might- 13
Hit- 65
Critical- 0
Usage- 15
Prize- --
Basilikos-
For experienced units only.
Range- 1
Might- 22
Hit- 75
Critical- 0
Usage- 25
Prize- --
Wolf Beil-
Effective against infantry.
Range- 1
Might- 10
Hit- 75
Critical- 5
Usage- 30
Prize- --
Armads-
Lightning-charged axe.
Range- 1
Might- 18
Hit- 85
Critical-
Usage- 25
Prize- --